Read more: Lutong Banwa: A Beautiful Experience
Lutong Banwa mad me feel human while sitting in an America that seeks to make me inhuman.
Read more: Liminal Horror is Solid
Liminal Horror, despite its vicious cover and its promises of death, is an inviting game that promises you something and then delivers.
Read more: Mausritter: It’s a game
There’s nothing bad to say about Mausritter. As a guidebook, it has everything you need. The folks at Losing Games and Games Omnivorous have leveraged Kickstarter in such a way that you’ll never be left wanting when you sit down to play Mausritter. They had a simple goal: erase Mouse Guard from everyone’s mind and […]
Read more: Behind the Masks: Who We Were at the Table, by Kyle Tam
This article originally appeared in the first issue of the Nerves Zine (2021). Special thanks to Kyle for allowing it to be reposted. AGENT SKINNER If I think back on where I was mentally, having broken up with my ex that very day, I wouldn’t have played the game. I would have canceled the game […]
Read more: How Imagination Was Demonized, by Bethany Loy
This was originally published in the first issue of the Nerves zine (2021). Bethany was kind enough to allow it to be posted on the site. My father glanced away from his driving to give me a worried look. “Dad, It’s going to be okay.” I reassured my only ride. “Nobody has actually died because […]
Read more: Reviewing Lancer, the Mecha TTRPG.
This article begins with John completing a time machine and traveling back to the year 2006. John appears in their childhood bedroom with their Fourteen Year Old Self [from now referenced as 14]. John: I’ve come from the future to ask you some questions. I’m struggling to review this book. Holds up Lancer, the 2020 […]
Read more: Power Fantasies in RPGs, by Sharang Biswas
Sharang was the first pitch I received for the Nerves Zine (2021). It’s an honor to have this up on the site now. When I was in middle school, my friend Luc and I dreamed—in an idle sort of way—of taking over the world. He would give me Ireland, he said, to turn into a […]
Read more: Reviewing Red Giant
The purpose of a tabletop roleplaying game book is to make you want to play it. That’s rule number one. All else can go out the window for all I care. Forget layout, forget gimmicks, forget ad-copy, forget poetry. I don’t care how you accomplish it. The book should ache to be played. If its […]
Read more: Graphic Design is Hip-Hop
by Lone Archivist It’s the early 2000’s. Steven Ellison has a solid music career and a burgeoning label but isn’t yet a household name. He hasn’t been nominated for a grammy or scored the original animation Yasuke. He’s worked closely with Stephen Lee Bruner but the 1985 cartoon still comes up first when you Google […]
Read more: More than Vagabonds and Mystics, by Rue Dickey
The full title of this article, as it was originally published (Nerves Zine, 2021) is “More than Vagabonds and Mystics: Unlearning Roma and Sinti Stereotypes in TTRPGS.” Rue was kind enough to let me repost this for the site. Content Warnings: Mention of kidnapping, hypersexualization/fetishization, racism, genocide, Holocaust references, generational trauma, antisemitism A caravan of […]